Showing posts with label plot outlining. Show all posts
Showing posts with label plot outlining. Show all posts

Tuesday, October 31, 2017

Script prep: Laying out the cards...

I'm currently in the middle of developing a script up in my second story home office and I thought it might be informative to share a bit of the plot outlining phase of my pre-draft process.


What you see here is my day bed taken over by my project.  What's obviously apparent is that I still like to use the old index card method of laying out the scenes--playing with how to structure the telling of my tale. 

I've laid out the three acts, with the white cards the A plot and the blue cards the B plot.  I find working with actual cards like this allows me to get a tactile feel for the developing story and I can add, remove, and shuffle scenes with ease.  When I'm working on Act 3 for example, I have acts 1 and 2 instantly available at a glance and I can actually see and feel the emerging structure of the whole script right there in front of me and make adjustments as needed.  There are digital software versions for doing this of course, but this simple visual method still works best for me.

The only drawback is that for the duration of my plot outlining, I have to find somewhere else to take my short afternoon naps.

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I'm the Program Director of the low-residency MFA in Writing for Stage and Screen being offered by the New Hampshire Institute of Art.  Our last residency ran from June 22 to July 1 and we're current considering applications for starting the program next January at our residency scheduled for January 5-14, 2018.  If you're interested in finding out more about our program, email me at buzzmclaughlin@gmail.com and we can start a dialogue.

I'm also a playwright and screenwriter, producing partner in my production company Either/Or Films (The Sensation of Sight and Only Daughter) a professional script consultant, and the author of The Playwright's Process.  You can follow me on Twitter @eitherorfilms or @mfastagescreen.  I’m also on Facebook at buzzmclaughlinscriptconsulting.  

Tuesday, September 12, 2017

Why most scripts are toss-aways

It may sound harsh, but most new scripts that are out there making the rounds will end up before long in the proverbial circular file.  As much as 90 percent or more is my estimate.


The reason?  Because most writers are are in much too big of a hurry to get into draft and let their accumulating pages dictate where their story goes.  And doing so makes them feel like they're making lovely progress when in fact in most cases they are blindly heading into the weeds.

What so often happens is that 30, 50, or 70 pages in it begins to be clear that something isn't right--the story needs another character to bolster a major element in the story, or a character who has taken up a lot of space in the story no longer has a structural reason for being in such a prominent position, or a new major exciting plot element suddenly surfaces that hasn't been even whispered about in the preceding pages.... It's inevitable that new discoveries like this will always be made as more and more pages materialize.

The problem--and I have run into this countless times as a script consultant and teacher--is that when gut instincts tell writers that major adjustments should be made usually involving reworking significant portions of a script-in-the making, they have so fallen in love with all those pages already in the stack that it becomes almost impossible to consider throwing them out.  They remember vividly the pain and struggle it took to produce them and in their judgement it's all very well written. So there's an attempt to "fix" around and in between those already written precious pages, with the rationalization that these patch ups are doing the trick.

Sadly, these fixes rarely work because what's really required is a major rewrite and finding the guts to throw out sometimes large portions of what's been already written and sometimes starting over from page one.  So the "finished" draft ends up a crippled patchwork of what could have been.  Those "darlings" are all still intact, but the story unfolds in fits and starts at best.

So what do I suggest?  Don't start your draft until you're ready.  Not until after you've done extensive character exploratory backstory work and worked out a detailed plot outline that has steady forward momentum and that has your central character landing where you want that character to land.  Many past posts on this blog deal with various aspects of this pre-draft work and a good portion of my book deals with this as well.

The message here is not to rush into draft before you're ready.  And always remember that you already are writing your script as you work through your pre-draft explorations.

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I'm the Program Director of the low-residency MFA in Writing for Stage and Screen being offered by the New Hampshire Institute of Art.  Our last residency ran from June 22 to July 1 and we're current considering applications for starting the program next January at our residency scheduled for January 5-14, 2018.  If you're interested, email me at buzzmclaughlin@gmail.com and we can start a dialogue.

I'm also a playwright and screenwriter, producing partner in my production company Either/Or Films (The Sensation of Sight and Only Daughter) a professional script consultant, and the author of The Playwright's Process.  You can follow me on Twitter @eitherorfilms or @mfastagescreen.  I’m also on Facebook at buzzmclaughlinscriptconsulting.

Tuesday, March 28, 2017

Giving your characters rope...

As you plunge into your first draft on any project it's imperative that you allow your characters free rein to wander where they want to wander.  To let them surprise you as they find their rhythm and start wanting to go places you haven't charted for them to go in your pre-draft work.  In other words, give them some rope...
This is an essential requirement if you ever hope to write a script with a sense of spontaneity and that comes fully to life.  And it's what keeps the writing of that draft a true adventure.

However, there is one caveat.

To keep your characters from getting hopelessly lost and turning back to you for guidance (which they most certainly will), it's equally imperative that you have a well crafted plot outline worked out beforehand that supplies a basic road map to get you from the starting gate of your story to your final destination.  It can never be written in stone, but it should definitely supply a charted path from beginning to end if and when you need it.  Because this is what frees you up and liberates you--by allowing those wonderful characters you've fallen in love with to take as much rope as they feel they need as they journey through the wilderness of your first draft.

And then when they do get lost, you have the means to pull them back on track.

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I'm the Program Director of the low-residency MFA in Writing for Stage and Screen being offered by the New Hampshire Institute of Art.  Our last residency just ended, running from January 6-15, and we are currently accepting applications for starting the program with our June 2017 residency running from June 23-July 2.  I'm also a playwright and screenwriter, producing partner in my production company Either/Or Films (The Sensation of Sight and Only Daughter) a professional script consultant, and the author of The Playwright's Process.

You can follow me on Twitter @eitherorfilms or @mfastagescreen.  I’m also on Facebook at buzzmclaughlinscriptconsulting

Tuesday, March 14, 2017

At the first draft starting gate: the takeoff

There are two ways you can position yourself to begin the actual writing of your first draft.


One is to review all your pre-draft exploratory work one more time--any character work, backstory timelines, plot outlining and anything else you've explored regarding your developing story--and then, leaving all this material handy for reference, simply plunge in with page one and see where it leads knowing you can refer to any or all of this developmental material at any time.

The other approach is to put all your prep work away and don't review it at all, the theory being that you've done the pre-draft work and thinking, so it's up there in your head somewhere for guidance if and when you get stuck in the actual writing of your draft.  The thinking here is that this allows your characters more freedom to do and say what they want in the moment and reduces the temptation to force them into a predetermined mold.

Of course, there's not one best way to get started.  You simply have to discover a procedure that you feel comfortable with, that puts you at ease.  If all your prep work makes you nervous, get it off the table and file it away.  If it gives you a sense of security at the starting gate, keep it there in front of you.  Just always remember that first drafts often have a way of taking on a life of their own fairly quickly and you should give yourself permission to explore where your characters might take you regardless of any predetermined route you've worked out for them.

Ultimately, no one but you really cares how you get started with the actual writing of your script. People are only interested in how good the finished product is.  As the late, great playwright Romulus Linney told me about getting started with his first drafts:  "I have mulled it over and thought about it this way and that way, and there is always a moment when you say, 'Okay, for better or worse, here we go.'"

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I'm the Program Director of the low-residency MFA in Writing for Stage and Screen being offered by the New Hampshire Institute of Art.  Our last residency just ended, running from January 6-15, and we are currently accepting applications for starting the program with our June 2017 residency running from June 23-July 2.  I'm also a playwright and screenwriter, producing partner in my production company Either/Or Films (The Sensation of Sight and Only Daughter) a professional script consultant, and the author of The Playwright's Process.

You can follow me on Twitter @eitherorfilms or @mfastagescreen.  I’m also on Facebook at buzzmclaughlinscriptconsulting







Tuesday, February 28, 2017

At the first draft starting gate: the spontaneity factor

If you've faithfully done your due diligence with your pre-draft exploratory work on character backstories, discovering their voices, and working out an initial plot outline for your whole story, there comes a point when you find yourself as prepared as you'll ever be to make the initial plunge into draft.

When that's where you find yourself in the process, there are a number of things to keep in mind as you face page one.  And one of the most important is what I call "the spontaneity factor."


The benefit of having done thorough pre-draft work, including a rather detailed plot outline or treatment of your story, is that you have gotten to know your traveling companions quite well and you'll be departing with them on your journey with a road map beside you that guarantees a route to the final destination.  And this gives you the freedom--the permission--to let your characters talk you into getting off the pre-planned route and explore any number of side roads that may materialize.

There's no law that says you have to adhere to the route you've charted out.  If and when your characters prompt a change in your course, let them have their way.  Welcome the unexpected and explore every impulse.  You want things to happen that are total surprises.  Your people may do things that will shock you.  And you should always be encouraged when they seemingly take over, leading the story in a new direction.  This shows that they have life and vitality in the world you've placed them in.

The beauty is that your road map is still there on the seat beside you when and if you do get lost.  It's   still available when your traveling companions agree with you that it's time to push on toward your final destination.  It'll help show you how to get your party back to the main road or figure out an alternate route that will still get the group where it eventually needs to go.  The point is that writing the first draft should be an adventure and spontaneity is a key factor in allowing it to come fully to life.

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I'm the Program Director of the low-residency MFA in Writing for Stage and Screen being offered by the New Hampshire Institute of Art.  Our last residency just ended, running from January 6-15, and we are currently accepting applications for starting the program with our June 2017 residency running from June 23-July 2.  I'm also a playwright and screenwriter, producing partner in my production company Either/Or Films (The Sensation of Sight and Only Daughter) a professional script consultant, and the author of The Playwright's Process.

You can follow me on Twitter @eitherorfilms or @mfastagescreen.  I’m also on Facebook at buzzmclaughlinscriptconsulting



Tuesday, October 25, 2016

How to have fun writing your first draft...

I'm a big believer that the writing of your first draft can for the most part be an enjoyable adventure. I know I mention this quite often, but I'm convinced it all depends on what kind of planning and prep work you've done before leaving on the journey.  It's no different than any kind of extensive trip you intend to head out on.


Primary among the items you want to have with you before embarking are a detailed working knowledge of your characters' personal and shared backstories, an ear for their distinct voices, and, of course, a plot outline road map that takes you on one possible basic route through your tale from beginning to end.  Armed with these key elements, you should be able to take off on your first draft trip relatively confident that you'll somehow find your way through to your predetermined destination or some other landing place that the writing of the draft itself has led you to.  And having this pre-draft work in hand can in fact liberate you as the writer, freeing you to try things and explore those interesting side roads along the way.

So it ultimately comes down to preparation for the journey.  I constantly stress this with the writers I work with.  And if that preparation is done thoroughly and you believe you have everything you might need with you as you venture forth, then the chances are that the writing of your first draft can indeed be a fun and creative experience.

On the other hand, if you prematurely plunge into your draft expecting that most if not all the answers to the questions your story raises will somehow magically be handed to you in the actual writing of pages, you are most likely headed for frustration and will find yourself staring at a mountain of exploratory scenes that lead you nowhere.  It'd be like heading out on a trip through unknown and uncharted territory with no road map or guideposts on the seat next to you when you inevitably take that wrong turn and end up totally and hopelessly lost.


It's been proven to me countless times that making the effort to do the necessary pre-draft exploratory work, including working your way through at least one rather detailed version of your entire story in outline form, will actually greatly increase the chances of allowing the writing of your first draft to be a relatively frustration-free and even a liberating experience.  Writing a first draft is always a tremendous effort regardless, but with your prep work beside you, you can now take those interesting and unexpected side trips when they materialize without worry of losing your way.  And if those side roads and detours uncover entirely new ideas and possibilities, you're still in a vastly superior position to digest them intelligently and make the necessary adjustments to your story.  Or you'll be able to find a way to somehow hook these new discoveries back into your central character's arc, thereby enriching the overall journey.

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I'm the Program Director of the low-residency MFA in Writing for Stage and Screen being offered by the New Hampshire Institute of Art.  Our last residency ran July 21-31, 2016 and we are now considering applications for starting the program with our January 2017 residency that runs January 6-15.  I'm also a playwright and screenwriter, producing partner in my production company Either/Or Films (The Sensation of Sight and Only Daughter) a professional script consultant, and the author of The Playwright's Process.

Tuesday, April 12, 2016

Can the plot of your script carry the load...?

One of my favorite script clients recently sent me a first draft of a new play.  It was the first time I'd seen or even heard of this particular project.  So I read it with great anticipation.  However, before I got to the third act, I knew that the plot was on increasingly thin ice, that the story was getting top heavy and that the script's structural engineering insufficient and faculty.  To put it bluntly, the whole thing came crashing down like a house of cards.

What happened here was that this writer likes to work out his plot structure as he writes his draft and doesn't want to create the framework for his plot before plunging into the actual script.  As a result, what inevitably happens time and again is that everything--all those many, many first draft pages--have to be put aside and the structure of the story has to be developed and planned out from the ground up.

It's like building a three story building and realizing when you get up to building the third floor that the load has become so great that this final floor can't be supported by what you've built underneath--the foundation and first and second floor can't hold the third.

It might look something like this underneath the surface...


So everything has to be dismantled stick by stick (or scene by scene, page by page) until you're back to square one and you're looking at your original hole in the ground.  And you have no choice--painful as it may be--but to figure out and create viable working drawings before you can attempt reconstructing your edifice.

The problem here is that many writers work this way--plunging into draft way too soon--and most of them have a huge problem with letting go of the pages and scenes they've already written in acts one and two.  I run into this time and again.  The reality is that, to do it right and have a fighting chance to eventually write a script that works, everything in that first draft effort needs to be dismantled and put aside and the story carefully reworked and designed from the ground up.  You have to be willing to let those original pages go. And instead, the story needs to be outlined carefully--engineered in fact--so that when it's reconstructed as a script it's able to carry the full load of the story--a critical part of which is your third act that sits on top of the other two.

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I'm the Program Director of the low-residency MFA in Writing for Stage and Screen being offered by the New Hampshire Institute of Art.  Our last residency ran January 3-11, 2016 and we are now considering applications for starting the program with our July 2016 residency that runs July 21-31.  I'm also a playwright and screenwriter, producing partner in my production company Either/Or Films (The Sensation of Sight and Only Daughter), a professional script consultant, and the author of The Playwrights Process.

Tuesday, December 8, 2015

The road map in screenwriting...getting it right

The other day I had the follow exchange with a script client that went something like this:

Client:  I'm desperate to get into draft, but I know I need to be dead sure I have a plot outline that
really holds together.

Me:  Absolutely.  Screenplays are so dependent on action, on story structure, on a plot that, as you say, really holds together.

Client:  Yeah, I know.  I need a clear vision of where I'm going.

Me:  Exactly.

Client:  But it's been such a struggle...

Me:  Welcome to the club.

Tuesday, December 1, 2015

Entering the scriptwriting wilderness...

There comes a point in the development of a project when your research, pre-draft exploratory backstory and character work, and your plot outlining reaches a point that you know it's time to plunge into draft.

When you reach this threshold, it's like you're standing on the edge of a vast wilderness, an unknown domain that you somehow have to cross to reach the other side--your distant and often somewhat hazy destination at the far end.

On your back is a pack you've carefully prepared filled with supplies and other necessities for the journey.  And in your hand is your road map that you've carefully developed that hopefully will see you through to the other side.  So, being as prepared as you can be, you take a deep breath and set forth.

Tuesday, November 10, 2015

The plot treatment--an exercise in story structure

My wife recently shared with me a wonderful piece from Anne Lamott's book Bird by Bird: Some Instructions on Writing and Life.  It illustrates the degree to which any good piece of fiction writing, whether novel, play, screenplay, or teleplay, needs to have a structural framework if it's going to lift off and soar.



Tuesday, October 27, 2015

A scriptwriting secret: taking it one step at a time...

I'm currently working with a script client who is agonizing over his strong sense that he's missing something critical in his plot outline for a screenplay--something that will be a key to his story lifting off and really hitting the bull's-eye.  In fact, it's been stalling progress on his project and has pretty much left him walking in circles around his writing room with little forward movement at all.  He wants to have as complete a road map as possible before plunging into draft (and rightly so), but is stuck as to how to make that happen.

Tuesday, October 6, 2015

A scriptwriting tool for plot invention

My last blog post centered on the process of plot invention and a practical approach to accomplishing that end--namely using index cards (or the equivalent) and building your story one heart beat at a time.

To add to this, I recommend you take a look at a very interesting and well-written book by Daniel J. Levitin called The Organized Mind: Thinking Straight in the Age of Information Overload.  Among many other things, Levitin breaks down the index card technique and advances the reasons that successful creative people use this method of organizing their lives or, for our purposes, how writers come up with their stories.  What he presents reads like a textbook for how to invent the plot for your story idea.



Tuesday, September 29, 2015

Plot outlining--a scriptwriting key

The other day I walked back into the modest guest wing of our home that serves double-duty as my wife Kris's writing office.  Kris was not there and a part of me felt like I was intruding on her private world.  But I couldn't help but notice that on the quilt covering one of the single beds was an impressive array of 3 x 5 index cards with hand written notes on them.  The cards were arranged in three columns, each of which was identified with its own card at the top that read Act 1, Act 2, and Act 3.  What I was looking at, of course, was the beginnings of the plot invention for the novel she's working on.